IT之家 2 月 19 日消息,英伟达在其 RTX 50 系列显卡上悄然停止了对 32 位 PhysX 技术的支持。PhysX 是一项曾在 2000 年代初至 2010 年代初被大力宣传的游戏 ...
Here’s how it works. 32-bit implementations of PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application support on its latest ...
Just last week, it was discovered that Nvidia's shiny new RTX 50 series cards had axed support entirely for 32-bit software, which hit old-school physics engine software PhysX. Now, in order to ...
Nvidia has recently confirmed that its RTX 50 series graphics cards will no longer support 32-bit PhysX, a technology historically used for rendering in-game physics effects. PhysX, a proprietary ...
One of the controversies surrounding the ongoing launch of the GeForce RTX 50 series concerns the fact that it has dropped hardware acceleration for PhysX effects in 32-bit games. This affects the ...
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