Industria' is an immersive thinker with world-building akin to 'Half-Life 2' and perfect pacing. When the original Half-Life hit the scene in 1998, it revolutionized the way modern FPS games ...
In context: Viktor Antonov designed one of the most iconic locations in Half-Life 2, Valve's seminal first-person shooter. His former colleagues broke the news about his passing on social media ...
The artist worked as an art director on Half-Life 2, a visual designer on Dishonored, and a consultant on Fallout 4 and DOOM. Antonov's passing in 2025 was mourned by colleagues, with tributes ...
Half-Life 2 art director Viktor Antonov has died aged 52. The news was confirmed Sunday by former Valve lead writer Marc Laidlaw, who shared his thoughts in a now deleted post on social media.
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20 years later, Half-Life 2 Deathmatch still my favorite online multiplayer FPS of all timeIn a year where Helldivers 2 has taken the multiplayer shooter space by storm, I've found myself pining for a classic. It's been almost 20 years since I first installed Half-Life 2 on my dad's ...
Half-Life 2 is getting a "cutting-edge ray tracing" overhaul courtesy of Nvidia's RTX Remix modding tools, and there's a playable demo coming on 18th March ahead of a full release. As Nvidia ...
In case it wasn’t already obvious, City 1 Studios is taking a lot of inspiration from Half-Life 2. The game’s pistol ... where you can catch up on lore, check your gear in the armory, or ...
Half-Life 3 may very well be in the works, but Valve hasn’t forgotten about the classics. Counter-Strike Source, Day of Defeat, Team Fortress 2, Half-Life 2 Deathmatch, and my beloved my HLDM ...
It was his unmistakable style that defined Half-Life 2's City 17 and Dishonored’s Dunwall, two of the most distinctive and unforgettable locations in game history. We spoke to people who knew ...
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