He started out with the Moller-Trumbore algorithm, a common ray-tracing algorithm that calculates the intersection of a ray with a triangular plane without doing any pre-calculation of the planes.
RayCore Series 1000 is the world’s first real-time ray-tracing GPU IP for mobile and embedded applications ... RayCore GPU IP offers unprecedented user experiences (e.g., dynamic customizable 3D UI, ...
2D Dual-Rate Texturing Many cutting-edge games rely on heavy texture sampling ... Rui LI (Marcus), Technical Expert, Timi Studio, Tencent Games, says: “Ray tracing is revolutionising immersion, ...
The game requires that your PC hardware is ray tracing-compatible, even on minimum settings, and Bethesda will reveal details on path tracing specifications at a later date. Bethesda also provided ...