In the initial design documents for Dying Light, Smektała says there were "three gameplay pillars" the series' debut was built around: parkour (or "natural movement," to use Techland's in-house ...
You are out of options, out of time, and out of daylight. The fear is paralysing – and that's the whole point. Dying Light's harnessing of player psychology is part of what cements it as one of the ...
"When we set the direction for Dying Light to be survival horror, with the focus on horror type of experience with those dual experiences of day and night, that also changed the rules of the gameplay.
A digital watch has never been more threatening than in 2015's Dying Light. Picture it: you're crouched on a rooftop after losing track of time, and the staccato alarm emanating from Kyle Crane's ...
folks – but the first trailer already has horror fans spooked. “Well, that’s me sleeping with a night light from now on,” one Twitter user wrote. “Thanks Netflix, consider my fear of the ...