Assassin's Creed Shadows dev Brooke Davies details how the team tells a historically informed tale of two very different protagonists.
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GameRant on MSNAssassin's Creed Shadows Dev Talks World Design, Balancing Two Protagonists, and MoreAssassin's Creed Shadows game director Charles Benoit talks world-building, balancing combat and stealth-based gameplay, and more.
Throughout its history, Spokane has had close ties to Japan.
During the Muromachi and Momoyama, the feudal structure concentrated wealth, culture, and power in the hands of feudal lords called daimyō. The social structure of samurai as retainers to noble lords ...
The stakes couldn’t be much higher for Ubisoft’s next open-world epic. It’s now obvious that the future of the company could depend on Assassin’s Creed Shadows’ success, a game which itself is based ...
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