Why Snap, Unity, Xreal, and Texas A&M University are among Fast Company's Most Innovative Companies in augmented and virtual ...
1 天
TheGamer on MSNThe Best Non-Game Freak Pokemon GamesNow, that may sound like a typical Pokemon game, but these fights are different. It isn't turn-based like the Game Freak ...
The major factors driving the growth of the augmented and virtual reality industry include the increasing adoption of AR and VR in entertainment and gaming industry ...
We live in a digital world. The Canadian Football League (CFL) is keeping up. It is using new technology to change how fans ...
In the longer term, as VR and brain-computer interfaces evolve, we may reach a point where we can simulate an entire meal ...
The world of sports betting is constantly evolving, and virtual reality (VR) and augmented reality (AR) are poised to ...
8 天
Bounding Into Comics on MSN‘Monopoly Go’ Owner Scopely Buys Niantic’s ‘Pokémon GO,’ ‘Monster Hunter Now ...Scopely, owner of Monopoly Go, has bought Niantic's Pokémon GO, Monster Hunter Now, Pikmin Bloom, and more for $3.5 billion.
一些您可能无法访问的结果已被隐去。
显示无法访问的结果