Charlie Hall is Polygon’s tabletop editor. In 12-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy. Howard also ...
According to experienced DnD writer and game designer Andy Collins, who had worked as “de facto design lead” on Wizards’ Project Sigil 3D virtual tabletop since March 2024, Wizards of the Coast has ...
I’ve been thinking a lot about DnD’s Project Sigil recently – playing around with the current version of Wizards’ shiny new, Unreal 5-based 3D virtual tabletop, building dungeon scenes, testing the ...
At first blush, the app comes off as immediately handsome, with 3D-rendered miniatures, terrain, and lighting all powered by Unreal Engine 5. In motion, it capably evokes scenes from Baldur’s ...
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