The gambler’s fallacy is the belief that past outcomes influence future ones. For example, a player might think a slot machine is “due” for a win after several losses. In reality, each spin is ...
Using computational models, the researchers studied how the brain's reward-learning system functions in those with depression, especially among individuals experiencing anhedonia, the inability to ...
In a study in the Journal of Affective Disorders, Fralin Biomedical Research Institute scientists Pearl Chiu and Brooks Casas investigate how brain signals involved in reward learning might help ...