He started out with the Moller-Trumbore algorithm, a common ray-tracing algorithm that calculates the intersection of a ray with a triangular plane without doing any pre-calculation of the planes.
2D Dual-Rate Texturing Many cutting-edge games rely on heavy texture sampling ... Rui LI (Marcus), Technical Expert, Timi Studio, Tencent Games, says: “Ray tracing is revolutionising immersion, ...
RayCore Series 1000 is the world’s first real-time ray-tracing GPU IP for mobile and embedded applications ... RayCore GPU IP offers unprecedented user experiences (e.g., dynamic customizable 3D UI, ...
The game requires that your PC hardware is ray tracing-compatible, even on minimum settings, and Bethesda will reveal details on path tracing specifications at a later date. Bethesda also provided ...