- Copilot 答案
Test Door (Portal 2) - Valve Developer Community
2024年1月8日 · To create a door, you will need to place a prop_testchamber_door and an entity that can activate it. You will need to set …
- Damage: 1000
- Damage Type: CRUSH
- Damage Cap: 1000
- Name: stuck_in_door_killer
Guide :: Vitrified Chambers & Other Secrets - Steam …
2013年4月27日 · The second set of vitrified chambers lies behind a door and some furniture in an area above a control room. The door looks like that of an elevator, and it will open automatically when the player jumps atop the box in …
Portal 2 Second Vault Door (Portal 2 Old Aperture Walkthrough)
2023年12月31日 · I KNEW this door existed. This is basically the only footage online of the second vault door.
Portal 2 Door - YouTube
Door - Portal Wiki
2024年4月19日 · Many Test Chambers have doors... Notes. The door can crush Atlas and P-body. Appearances. Calibration Course - the first Test Chamber during Portal 2's Cooperative Testing Initiative. Portal 2 Co-op Course 1 …
p0rtalmaster's Hammer Guide Series Part 04/19
2016年3月26日 · Back in the old days of Portal, you would've had to use two func_doors, two prop_dynamics some prop_statics and an ambient_generic because the door had no sound. To help associate a button with a door (or …
Hammer portal 2 doors :: Portal 2 General Discussions - Steam Community
2022年5月16日 · There is literally an instance for the Old aperture door used in the old test chambers. Also can you make your post more clear as to what doors you are talking about? …
linked_portal_door - Valve Developer Community
2024年12月25日 · linked_portal_door is a point entity available in Portal 2 and Strata Source. It is a special type of portal without any effects, which can be used to seamlessly link together two distant parts of a map. These portals are …
What are these doors called and how do they work? :: Portal 2 …
2020年1月20日 · Ive been wanting to build the test chamber doors from aperture science innovators but I dont know what they are called, how they work, the dimensions. It would be …